Educational games are a great tool for building foundation math and language skills that today's elementary school curriculum requires. These online learning games and songs for kids are fun, teach important skills for preschool and elementary school kids and they're free. Want educational games that help build skills in math, language, science, social studies, and more? You've come to the right place.
Jun 30, 2011
Games-Based Learning Experiences: Testing the principles with teachers and students
This paper outlines the findings from three workshops with teachers and students in which they:
- give feedback on the relative importance of key learning elements identified in digital games
- explore how these elements could be used to support the creation of games-based learning experiences in formal education settings.
The workshops were designed to explore how the previous research within this project which identified learning elements from digital games (Bober 2010) could be applied in formal education settings and used as the basis for games-based learning experiences that did not have to include digital games. The teacher workshops identified tools through which these principles could be applied. However, teacher availability meant they did not use these tools to create a games-based experience.
The paper describes: the participants, the workshop activities, the findings of the workshops, and in particular teacher and student attitudes towards each of the key learning elements and which they felt were most important to include if creating games-based learning experiences for the classroom.
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Open source software can be used as we wish, without long-term commitments and with a community of professionals that extend and support them .
There is considerable interest from educators and technical developers in exploiting mobile technologies to enable new and engaging forms of learning. This review provides a rich vision of the current and potential future developments in this area.
TEXT2SPEECH is an easy to use, text to speech converter.
There was a time when text-to-speech conversion tools were looked upon with the same awe as 3D video and, were about as rare. No longer. Several free tools have emerged recently which do a decent conversion job. One of them (sort of) is TEXT2SPEECH. Like most online tools, this one has good and not so good features.
Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads).
Swiffy currently supports a subset of SWF 8 and ActionScript 2.0, and the output works in all Webkit browsers such as Chrome and Mobile Safari. If possible, exporting your Flash animation as a SWF 5 file might give better results.
Pre-recorded webinar from m62′s own Chas Williams, looking at how to present over the Internet.
Presenting over the web can mean your message gets to a wider audience over a greater geographical area, reduces time spent travelling, makes it easier for audience members to attend, and reduces cost. But presenting over the Internet is not easy – the presenter can’t see their audience, and the audience can be doing other things as well as (or instead of) paying attention.
What techniques should presenters use to take advantage of web presentation technology?
The challenge for many people is figuring out what mobile learning is and what they can do to get started. And they don’t want to spend a lot of money doing so. The cool thing is that while you’re still figuring things out, it’s easy enough to stick your toes into the m-learning pool. In today’s post, I’ll share some simple tips to help you get started with mobile learning.
You complete here
A poor mobile web experience can negatively shape a consumer’s opinion of your brand or your company altogether. In a recent study, we found that 61% of users are unlikely to return to a mobile site that they had trouble accessing from their phone, and 40% go to a competitor’s. By the end of this year, more than half of all Americans will own a smartphone. Your customers are mobile, are you ?
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This report provides:
- an overview of what makes a digital game a motivating and engaging learning experience
- a taxonomy of learning elements of digital games
- a set of design principles for digital games-based learning experiences.
The report is based on a summary review of the available research literature on digital games-based learning and interviews with eight experts, including game developers, researchers in the field and teachers.
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This is a good presentation about the basics of mlearning
This handbook introduces key issues around home-school relationships to provide schools with a framework in which to consider how to support these relationships, and how to navigate the challenges afforded by the use of digital technologies in this field.
In recent years there has been a growing understanding of the importance of factors outside the immediate school environment in explaining children’s success in school
More inormation and download here